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The intention for these UI changes is to provide a definitive interface for phones, as well as keeping tablet and desktop users reasonably happy until more specific interfaces can be made for them. The average number of hits to disarm is unchanged, but the unlucky ones among us should find that this tweak makes dwarf monks much less overbearing without actually nerfing them.Īll of this sprang up from wanting four quickslots, it sort of snowballed from there. This means that it is now impossible for a monk to hit you once and knock a weapon from your hand, but on the flipside after they land a few hits they will be very likely to relieve you of your weapon. Monks will now be much more consistent in how many hits it takes to disarm you. I’m not reworking the dwarvern city yet, so this isn’t a balance change so much as an annoyance change. #SHATTERED PIXEL DUNGEON STAFF FREE#Players should now be encouraged to use the chains more often in a variety of situations, instead of waiting to use them as a free pass in specific situations. While I don’t think that the chains themselves are OP, the ability to stack tonnes of charge until you find a chasm floor was a bit ridiculous. Firstly, no more shenanigans involving shopkeepers or levelling up past 10! Secondly, the chains no longer stack charge infinitely as long as you keep gaining exp, they will now gain less charge as charges stack. #SHATTERED PIXEL DUNGEON STAFF UPDATE#There are now some rare traps with neat effects too, and not all of them are purely bad (but most of them are).Įveryone’s favourite artifact lately, and I hope it’s not because they were a bit buggy! This update brings a few fixes to the chains and a nerf too. In the earlygame traps have been made less harsh to reflect the difficulty of those areas, but in the lategame traps can be much, much more dangerous. Rather than stepping on a fire trap for the 5th time, now you’ll step on 5 different, equally bad traps instead! Have fun >=). The big new content addition of this update, new traps are designed to mix up gameplay a bit more, balance difficulty a little better, and provide for some interesting gameplay opportunities. Items on the floor now stay visible in the fog of war #SHATTERED PIXEL DUNGEON STAFF FULL#Dew drops no longer collect when at full health with no dew vial Resting now works while hungry and at max HP Recent changes can now be viewed from the title screen All graphics settings are now accessible ingame Reworked settings menu with lots of new controls Ability to flip toolbar and indicators (left-handed mode) Multiple toolbar modes for large display and landscape users Search and Examine merged into one button (double tap to search) Invisibility potion effect now lasts for 20 turns, up from 15. Monks now disarm less randomly, but not less frequently Staff of regrowth grants more herbal healing Ethereal chains now gain fewer charges the more charge they have. Trap room reworked to make use of new traps Traps now get trickier deeper in the dungeon Over 20 new traps (and tweaks to existing ones) (Seems I forgot to publish this announcement on social media last week when the update went out, apologies for the delay!)Ġ.3.1 brings a bunch of UI and quality of life improvements as well as some new traps! ![]()
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